LiveOps Engine is a platform that helps Game Studios design, execute, and optimize
real-time engagement campaigns based on player data.
โก
Real-time Engagement
Trigger campaigns based on player behavior in real-time
๐ฏ
Precision Targeting
Segment players using RFM model and behavioral data
๐
Automated Journeys
Build automated user journeys with visual DAG builder
๐ฏ
Mission
"Grow team's mission is to empower marketers and product operators with a
data-driven and intuitive growth tool that enables creation of highly targeted
and personalized campaigns across multiple channels, driving user engagement,
retention, and revenue."
72
Games Onboarded
1,188
Campaigns
1.46B
Messages Sent
6
Channels
System Architecture
Microservices architecture with Temporal workflow engine
๐ Swimlane Architecture Diagram
Data processing flow from game to GS
External Systems
๐ฎ
Game Systems
Events & Actions
โ
๐
CDP / GDS
User Data
โ
๐ข
Ad Channels
Meta, Google, TikTok
Event Layer
๐จ
Kafka
Event Stream
โ
โ๏ธ
Event Service
Transform & Route
Intelligence Layer
๐ฅ
Segmentation
Live & Past
โ
๐
RFM Engine
User Scoring
โ
๐ฏ
Rule Engine
Conditions
โ
Q4 2026
๐ค
ML/AI Engine
Predictions
Orchestration Layer
โก
Trigger Engine
Event Evaluation
โ
๐
Temporal
Workflow Engine
โ
๐บ๏ธ
Journey Service
DAG Execution
Delivery Layer
๐
Notification
Push, SMS, Email
โ
๐
Promotion
Rewards & Missions
โ
๐ฌ
In-App Msg
H5 & Banner
User Interface
๐ฅ๏ธ
Nexus Portal
Campaign Management
โ
๐
Analytics
Reports & Insights
๐ Data Flow Workflow
Steps to process a campaign from start to finish
1
Event Capture
game โ kafka
Game sends events via Kafka (login, purchase, level-up...)
2
Event Processing
kafka โ event-svc
Transform and enrich data with user context
3
Trigger Evaluation
event-svc โ tee
Check journey conditions (e.g., first_pay = true)
4
Segment Check
tee โ segment
Determine which segment user belongs to (VIP, churning, new...)
5
Workflow Execution
tee โ temporal
Temporal initializes workflow with retry & state persistence
6
DAG Traversal
temporal โ journey
Execute each node in journey DAG (conditions, actions)
7
Action Delivery
journey โ user
Send notification/reward/in-app message to user ๐
Can apply limited event types, templates and conditions.
~25 Games
L2
Level 2
Advanced LiveOps
Can apply more features and better personalization.
~30 Games
L3
Level 3
Full LiveOps
Can apply all features and full automation.
~17 Games
๐ Requirements & Conditions by Level
L1Basic LiveOps
๐ง Technical
โข SDK v1.x
โข 5-10 events tracking
โข Push enabled
๐ Resource
โข Low priority
โข Self-service templates
โข SLA 48h
โจ Benefits
โ Scheduled push
โ Basic segments
โ 5 promo templates
L2Advanced LiveOps
๐ง Technical
โข SDK v2.x
โข 15-30 events
โข In-app messaging ready
โข Deep linking
๐ Resource
โข Medium priority
โข Dedicated templates
โข SLA 24h
โจ Benefits
โ All L1 + In-app
โ RFM segments
โ 15 promo templates
โ A/B testing
L3Full LiveOps
๐ง Technical
โข SDK v3.x (latest)
โข 50+ events
โข Real-time triggers
โข CDP integration
๐ Resource
โข High priority
โข Custom development
โข SLA 4h
โข Dedicated PM
โจ Benefits
โ All L2 + Journey
โ Full automation
โ 24 promo templates
โ ML/AI (Q4 2026)
๐ Overview Comparison
Criteria
L1
L2
L3
Event Types
5-10
15-30
50+
Promo Templates
5
15
24
Channels
Push
Push+In-app
All 6
Automation
โ
Scheduled
Journey
SLA Response
48h
24h
4h
โก Capabilities by Level
โ = Available | โ = Not available
๐ Push
L1L2L3
Scheduled
โโโ
Recurring
โโโ
Event-triggered
โโโ
๐ฌ In-App
โL2L3
H5 Webview
โโโ
App Inbox
โโโ
Real-time
โโโ
๐ฅ Segments
L1L2L3
Basic (AND)
โโโ
RFM
โโโ
Live Segments
โโโ
๐ Promo
L1L2L3
5 Templates
โโโ
15 Templates
โโโ
24 Templates
โโโ
๐ Journey
โโL3
Visual DAG
โโโ
Auto-triggers
โโโ
Multi-step
โโโ
๐ค ML/AI
โโ*
๐ Q4 2026
Filter:
L3Full LiveOps(17 games)
PUBG Mobile
LoL
Wild Rift
VALORANT
TFT
Play Together
L2Advanced LiveOps(30 games)
CF Legends
VLTK 2.0
VLTK 1 Mobile
Sword World
VLTK Mobile
3 Kingdoms
L1Basic LiveOps(25 games)
Roblox VN
MU Origin
Gunny Mobi
๐ Portfolio Summary
72
Total Games
25
Level 1
30
Level 2
17
Level 3
Q1 2026 Progress
Current quarter objectives and key results
LOE-KR1ON-GOING
In-app Communications
Enable GS to reach targeted segments through In-app
Progress40%
BUX-KR1DISCOVERY
Better User Experience
Enhance LiveOps experience based on UX research
Progress20%
AAA-KR1DISCOVERY
SEA Infrastructure
Singapore compliant infrastructure
Progress20%
AAA-KR2NOT STARTED
SMS Delivery SEA
MVAS-compliant SMS for SEA markets
Progress0%
GCF-KR1DISCOVERY
Segment Stability
Migrate CDP Clickhouse v1 โ v2
Progress20%
๐ฏ Key Focus
โIn-app Messaging for NTH, PTG, LAN
โSEA compliant infrastructure
โCDP Clickhouse migration
โUX improvements based on research
โ ๏ธ Blockers & Risks
!SDK integration timeline with Game Studios
!MVAS compliance requirements
!Data migration complexity
!Multi-market regulation differences
Key Metrics
Platform performance and business impact
๐ข+116%
1,188
Campaigns Delivered
Target: 550
๐ฎ+20%
72
Games Onboarded
Target: 60
๐ฌ97%
1.46B
Messages Sent
Target: 1.5B
๐ฅ+14%
285
Segments Created
Target: 250
๐ฑ+50%
6
Channels Available
Target: 4
๐+20%
24
Promo Templates
Target: 20
1,188
Campaigns Delivered
Exceeded 116% of initial KPI (550 campaigns)
๐ Channel Distribution
Push Notification253 campaigns
Meta Ads67 campaigns
Google Ads66 campaigns
WebShop42 campaigns
TikTok Ads34 campaigns
SMS24 campaigns
Product Roadmap
LiveOps Engine development roadmap
Q4 2025
Completed
โRFM Segment MVP โ
โPush Tracking โ
โNexus Integration โ
Q1 2026
Current
โIn-app Messaging
โSEA Infrastructure
โCDP Migration
Q2 2026
โJourney Builder GA
โAdvanced Analytics
โMulti-market Launch
Q3 2026
โCross-game Insights
โSelf-service Portal
โAdvanced Personalization
Q4 2026
๐ค AI/ML
โML/AI Engine Integration
โChurn Prediction Model
โNext Best Action Recommendations
โOptimal Send Time Optimization
๐ 2026 Vision
Become the comprehensive LiveOps platform for VNGGames,
supporting 100% game titles with automation, personalization
and cross-game insights powered by AI/ML.
๐ Data Sources
Information sources used in this presentation
1
Apollo System Architecture 01/2025
System architecture documentation, subsystems (Portal, Event, Segmentation, Notification, Promotion, Broadcast), tech stack and challenges
๐ฏ LiveOps KPI โ Business Outcome (BO) Contribution Framework
Business Outcome (BO) is a LiveOps execution funnel owned by Game Studio (GS) / Biz Ops.
GPP-TRIO contributes by owning Opportunity
(platform capability + reliability + automation) to enable faster, safer operations.
๐ Direction โ Guide โ Validate๐ BO Funnel: Reach โ Join โ Complete๐ค Shared Measurement
Owner: Biz Ops (GS)
Contributor: GPP-TRIO
Weight: Low (10%)
1. Business Outcome (BO) Funnel โ 3 Levels
BO-L1
๐ก REACH
# users reached
BO-L2
๐ JOIN
# users join
BO-L3
โ COMPLETE
# users complete
๐กL1: REACH
๐ต Opportunity (GPP-TRIO)
โขMulti-channel coverage
โขDelivery reliability & success rate
โขLow latency delivery
โขAudience targeting accuracy
๐ Conversion (GS/Biz Ops)
โขSegment selection strategy
โขTiming & frequency optimization
โขMessage content & creative
๐L2: JOIN
๐ต Opportunity (GPP-TRIO)
โขSegment library & templates
โขFast campaign setup & preview
โขGuardrails & validation rules
โขDeep linking & entry points
๐ Conversion (GS/Biz Ops)
โขProgram design & incentives
โขOffer attractiveness & value
โขLanding page UX
โ L3: COMPLETE
๐ต Opportunity (GPP-TRIO)
โขJourney orchestration & automation
โขTrigger-based reminders
โขA/B testing & experimentation
โขProgress tracking system
๐ Conversion (GS/Biz Ops)
โขQuest/mission difficulty
โขReward tier optimization
โขDuration & pacing strategy
๐ก Business Outcome (BO) is not a "dev revenue KPI".
BO is the downstream outcome used to confirm that Enablement & Core (EC) and Adoption & Utilization (AU)
are truly enabling business execution. BO ownership inherently belongs to GS (15:85 ratio).
2. Contribution Model โ Opportunity vs Conversion
Debug Rule: When BO underperforms, first identify whether
Opportunity (platform enablement) or
Conversion (operations/design) is the bottleneck โ then take action accordingly.
Opportunity (GPP-TRIO led)
Conversion (GS/Biz Ops led)
Shared Measurement
3. Way of Working โ Collaboration Loop
๐ฏ
Joint Direction
Quarterly
โ
๐
Co-planning
Monthly
โ
๐ง
Build / Improve
Bi-Weekly
โ
โถ๏ธ
Operate
GS / Biz Ops
โ
๐
Measure
Shared
โ
๐
Learn
Post-mortem
โฉ๏ธ
4. RACI Matrix
Phase
Accountable (A)
Responsible (R)
Consulted (C)
Informed (I)
๐ฏ Direction / BO Theme
GS Leader
Biz Ops
GPP-TRIO Plus
GDS-DAStakeholders
๐ง Capability Roadmap (EC/AU)
GPP-TRIO Plus
GPP-TRIO Plus
Biz Ops
GS Leader
โถ๏ธ Execution (BO Actual)
Biz Ops Lead
Biz Ops
GPP-Product Dev
GPP-Product DevGDS-DA
๐ Learning & Playbook
Shared
Biz Ops + GPP-TRIO
GDS-DA
GS Leader
๐ Notes:GPP-TRIO Plus = GPP-TRIO + Domain/Product Lead โข
GPP-Product Dev = Product development team โข
GDS-DA = Game Data Service - Data Analytics
๐ฏ One-line Closure
GPP-TRIO does not own BO numbers โ they own the system leverage
that makes Business Outcomes achievable and repeatable.